МЕТАФЛОРА*XProject
terraloop
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terraloop

procedural closed-world terrain generator for indie devs

stack: next.js • typescript • tailwind (mvp site) / export targets: unity, unreal (concept)

overview

terraloop is a tool for indie game developers who need fast terrain prototyping without spending days on manual sculpting. it focuses on closed-world maps: landscapes that loop seamlessly, avoid hard borders, and feel coherent when explored. the typical workflow in terrain prototyping is slow: generate something, notice seams, tweak noise parameters, rebuild, fix boundaries, rebuild again, then repeat when you change biome rules. terraloop compresses that loop into minutes by packaging the most common terrain decisions into a single controlled pipeline.

why it exists

game developers lose time on: building terrain that looks good from multiple angles / closing borders without visible seams / avoiding repeated patterns / balancing biome transitions / exporting a terrain that remains editable. terraloop exists to reduce the iteration cost for early stage worldbuilding.

how it works

  1. 01choose a base world template (islands, ring-world, valley loop, canyon loop)
  2. 02set scale, elevation range, and terrain density
  3. 03select biomes (forest, desert, snow, volcanic, swamp) and distribution rules
  4. 04generate a closed-world heightmap with seam-safe noise
  5. 05preview the terrain in a simple 3d viewport
  6. 06export heightmap + biome masks
  7. 07import into unity/unreal using preset pipelines

core features

  • seamless closed-world generation
  • biome masks and transitions
  • slope and erosion simulation presets
  • export heightmaps and splat maps
  • preset packs for unity/unreal import
  • seed-based generation for repeatability
  • quick "variation" mode to generate alternatives instantly

mvp scope

for meta flora xproject mvp, terraloop is represented as a project card + detailed description page. demo actions can be: open project → placeholder landing (or external link) / view repo → placeholder link

next steps

  • add real generator preview in browser (webgl)
  • create export bundles for unity/unreal
  • build biome editor
  • add "story mode": generate points of interest and basic paths

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discussion

discussion coming soon — be the first to comment