archimap
projection mapping simulation on real-world architecture
stack: 3d viewer (concept), asset library (concept)
overview
archimap is a workflow tool for projection mapping artists. it provides a library of ready-to-use architectural objects and environments so the artist can test how a mapping concept lands on a surface without traveling to the site or building a custom 3d model from scratch. the product is not about replacing real-world calibration. it is about speeding up early-stage experimentation and iteration.
why it exists
projection mapping tests are slow because: you need access to a physical location / setup time is high / building a 3d mock takes time and skills / iteration cycles become expensive / many ideas die before the first real test. archimap reduces the preproduction cost.
how it works
- 01pick an object/environment (facade, stage, abstract form, museum hall)
- 02upload visuals or video textures
- 03choose projection settings (angle, distance, intensity)
- 04preview how the mapping wraps around geometry
- 05adjust, replace, and iterate quickly
- 06export a preview package to share or to plan the real installation
core features
- library of architectural objects and surfaces
- quick mapping preview
- light and contrast simulation presets
- texture/video replacement workflow
- camera viewpoints (front, angle, close)
- export previews for sharing
mvp scope
archimap is presented as: card + detailed page / 'open project' can lead to a placeholder viewer page or external demo video later
next steps
- interactive 3d web demo
- expand object library
- "real site mode" where users upload scans/photos for approximation
- collaboration sharing links
links
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discussion
discussion coming soon — be the first to comment
